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marnen

146
Posts
2
Topics
A member registered Feb 15, 2018

Recent community posts

Very nice. An "undo" key would be welcome.

Nice concept and puzzle design, and amazing work for a 10-year-old!


Suggestions for improvement: the animations are slow enough to hinder play, and the controls are awkward (I'd suggest one set of arrow keys to move the whole player, and separate grow and shrink keys).

Text is unreadably tiny in Chrome on Mac OS.

FYI, the browser version generally works but doesn't seem to process the right-click correctly.

A little hard on the eyes, but I love the concept!

There seems to be a bug on stage 4 where the character only ever moves 3 steps at a time.

On a reload, it worked properly.

Interesting puzzle, but partway through I ran into what I take to be a bug where the player stopped interacting with anything and could float past the bounds of the playing field.

Unfortunately the browser version loses WebGL context after the "long ago" screen (Chrome 122 on Mac OS).

Also, it might be nice to have some reference on the screen as to which color is which direction.

Great idea, but it can be hard to tell where the entrance and exit are on each level (perhaps the viewport is cutting them off?).

Great idea, but controls are too fussy.

Master Mind for music...interesting concept! (I'm a composer, and so I found this especially fun.)

Very nice indeed.

Got both endings. What a great concept!

Interesting puzzle concept. The soundtrack is unbearable.

Small issue: the text size is kind of off in Chrome on Mac OS.

I really want to like this game. The graphics and concept are beautiful...but the fixed-camera 3D makes figuring out where everything is unreasonably difficult, and the controls are among the worst I've ever seen for this type of game. Maybe some camera controls and/or a key for rotating light sources would help playability.

The arrows probably should be reversed 180°; in this sort of game, they normally point in the direction of the new gravity.

Tough (even for a flag geek like me) but really cool!

The soundtrack is an arrangement of "Je te veux" by Erik Satie, although the harmony is weird. Here's the original: 

https://imslp.org/wiki/Je_te_veux_(Satie,_Erik)

Hmm. As suggested in 2.5, can I request an item?

I think you meant "pore", not "pour": https://www.dictionary.com/browse/pore

Objects and text are almost illegibly tiny on the canvas (Chrome on Mac OS).

Oh, this is great. A suggestion: maybe Z to undo the last snake move?

Small bug: the game is much smaller than the viewport for it.

Nice aesthetic, but this feels like fake difficulty: the time rift appears to have no reason to exist, and I think there should probably be a key for start/stop.

This is *great*. I love the concept and level design.

Great concept! An undo key would be most welcome.

In-game text is unreadably tiny (Chrome 119, Mac OS, 1792x1120 Retina display).

Great concept and puzzle design!

And up to 30. 

Great concept and level design. Well done!

Runs fine in Chrome 119 on Mac OS.

26 layers.

20 layers.

19 layers. Gonna see if I can get further.

Looks like there's no way to remove a flag once placed?

Oh, this is great.

Looks like the display text for the game is in Indonesian?